TOST45 News
TOST4526 RC4 Update
TOST4526 Release Candidate 4 is up for download.
- Fixed an exploit where it was possible to move during pre round
(also known from TO 3.5)
- Fixed a bug in recoiling
- Fixed a bug where weapon wouldn`t fire, when holding fire button during reload
- Fixed a bug where weapon would start firing after select, although fire button was not pressed
- Added linear aim error calculation vs. player velocity to all weapons
Before: Aim Error was calculated against velocity during first shot
Now : Each shot is calculated separately and linearly followins the players velocity
Note that there are 3 Versions of TOST4526 RC4:
ACEv12, ACEv13, ACEv14
Please use the one that fits your ACE version.
Also, there are now two fully functional Demo Servers for download, one for TO 3.4 and one for TO 3.5.
TOST4526-TO350-ACEv13-Server.zip
TOST4526-TO340-ACEv13-Server.zip
They are both working for Linux and Windows Servers
Linux Servers require i386 C++6 binaries installed.
TOST45 Update
TOST45 Servers should be updated with latest TOST now.
Latest packages contain:
- ILS
- Alot of bugfixes
Identity Lock System Update
ILS ID:
The ILS ID is a hashed representation of your computer’s hardware. It uniquely identifies you within the ILS ecosystem.
If you change your hardware, your ILS ID may also change over time.
Previously, this meant that if you registered your account with one ILS ID and it changed later, you would lose access to your stats.
New Account System:
- This has now been improved.
- Every ILS ID you register (even from different computers) is treated as its own account.
- Stats are tracked individually per ILS ID.
Merging Accounts:
- If you want multiple ILS IDs / Computers to share the same stats, you can merge them into one account via the website.
You will need:
- Your Primary ILS ID (your main / oldest account)
- The email address used for that account
- The new ILS ID (e.g. from another computer)
Once merged:
- Both ILS IDs belong to the same account
- Stats are combined
- The player name of the primary account is used for all linked IDs
Important:
- Take care of your ILS ID → save your initial registration email or find it in your TOSTILSUserIdentity.ini
- Do not share your ILS ID → while it cannot be used to impersonate you, someone could still register it if you haven’t
- Register your ILS ID as early as possible to secure your player name
Ingame Commands:
ilsregister
Identity Lock System - Quick Start Guide
Connect to the LuckyDawgs Public Server 1
Open the quick console and type:
ilsregister
This will open the website. Go to the section:
{Identity Lock} -> left side
You already see your valid ILSID and the name you used in game
- Enter a valid email address
- Press "Verify Payer"/
After registering, you will receive an email with a verification link.
You must click this link to activate your account.
Please note: ILS is nowhere near finished. I plan to bring a lot of nice features to the website and possibly a stats HUD to the game.
But this is future music at the moment.
The domain is: tacops.de
Quick ingame commands:
- ilsregister (opens register form on website) - ilsid (shows your personal ilsid (do not share this with anyone)) - ilsname (when registered and you use fakename, you can switch to your registered name)
Major Progress on TOST ILS (Identity Lock System)
Big milestone today - ILS is finally coming together. Here’s a quick breakdown.
What is ILS?
ILS stands for Identity Lock System - a system designed to give every player a unique, protected identity.
Core Features:
- Register your player with a unique ILSID
- Registration requires an email address (ensures you're human and protects your ID from abuse)
- Prevents others from faking your player name across all supported servers
- Works as a global TOST database
TOST 4.5.2.6 Integration:
- Registered players show a green icon in the scoreboard
- Unregistered players appear yellow
- ILS players pass the firewall much earlier
- More features planned in the future
What’s next:
- A global stats system is already in the pipeline
- Stats will be tracked globally and per server
- Usage stays simple - only a few easy commands needed
You can still fake names (for now), but you won’t appear as a trusted player
More updates soon.
