Creating Earthquakes
How to make a small EarthQuake in your map
Go launch the UED and open up your map.
Open up the Actor
Browser, expand Keypoint and select
Earthquake.
Now place your Earthquake where you want it to shake players
:)
Open up the properties of the Earthquake actor
expand
Events and write the tag `quake`
expand
Earthquake
ThrowPlayer = True, if you want the player to be `thrown
around`
duration = How long you want the quake to
be?
magnnitude = How much you want to throw the
player?
radius = Radius of your shakings (If you want the
EarthQuake to be everywhere on your map,
set the amount
very high)
We need some sound on this Quake to make it real, so open up the
Class Browser once more and
expand Triggers and then
select SpecialEvent
Place the SpecialEvent somewhere around your Earthquake
Actor.
Open the properties for the SpecialEvent now
expand
Events and write the tag `quake`
Expand Object and select
InitialState>PlaySoundEffect
(if you wanted the Quake
everywhere select: PlayersPlaySoundEffect)
Now Expand
SpecialEvent>Sound and select the sound you wanna use. (Ambiant Outside is a nice pack :))
Now we have an EarthQuake but no we are not finished yet,
we want the EarthQuake to be
started somehow, this can be
done one several ways, timedtrigger, trigger, TeamTrigger
etc.
Just make the Event>Event of the trigger "quake"
:)
tutorial by Cralex NS - [email protected]