Toolbar
 New
start a new 2D shape
 Open
open a saved 2D shape
 Save
save the current shape to a 2d file
 Rotate 90 Degrees
rotates the current shape 90 degrees about the origin (green dot)
 Rotate 45 Degrees
rotates the current shape 45 degrees
 Flip Vertically
flips the current shape vertically about the origin
 Flip Horizontal
flips the current shape horizontally about the origin
 Scale Up
scale the shape up by 50%
 Scale Down
scale the shape down
 Zoom In
Go on, guess
 Zoom Out
Zoom out on the image
 Split Segment
Add a vertex in the middle of the current selected segment
 Delete
Delete the selected vertex
 Linear Segment
Changes the currently selected segment to a linear (straight)
line between 2 points
 Bezier Segment
Changes the currently selected segment to a bezier line,
giving you 2 points to create a stylish curve with.
 Create a Sheet
creates a flat sheet brush from the current shape
 Create a Revolved Shape
rotates the shape about the origin. Options for number of segments
per 360 degrees, and how many to produce, e.g. if you choose 8
segments per 360 degrees and only draw 4 the shape will only be
half of a full rotation. It will be rotated about the green pivot
point.
 Create an Extruded Shape
extrudes the current shape (e.g. a square would make a cube or
cuboid)
 Extrude to Point
Extrudes to a point, come on now work with me... A cube would
make a square based pyramid.
Extrude to Bevel
Extrudes to a bevel, which is basically a pyramid
with a bit chopped off the top. The Depth is the height of the
pyramid and the Cap Height is the height from the base. Therefore
is Depth and Cap Height are the same then it is effectively Extrude
to Point, and if Cap Height is 0 (which it doesn't actually allow)
then it is just Create A Sheet.
