The Subtracted Brush
by: Tomasz
"Millennium" Jachimczak
In the Unreal Engine, a Subtracted Brush creates
an area of void, which the player is then able to move in. As any
environment in the Unreal Engine starts off as solid space, at least
one subtracted brush MUST be included in any level
that is playable, as without it, there would be no physical space
for the player in the environment.
This is a Solid
Brush, and it makes BSP cuts to the level. A
Subtracted Brush that is placed within a solid area will
create a hollow area. However, if it is placed within another hollow
area, it will not create a double subtracted area, but
in fact has no further effect.
This brush type is used
in conjunction with the Subtractive CSG Operation.
The
Subtracted Brush will only change after a rebuild has
occurred, as it relies on the CSG Operation to create the
effect that it has, and CSG Operations only occur during the
rebuild itself.
The Subtracted brush, like all other
brushes (except the Active Brush - which is a special editor
brush) takes its form from the Active Brush when a CSG
Operation is performed.
To place a Subtracted
Brush into your level, shape the Active Brush and place
it where you want the Subtractive Brush to be, then click the
Subtract button. (shown below).
This will create the Subtracted brush.