Static Lighting
by: Tomasz
"Millennium" Jachimczak
The Static Light in the Unreal Engine is a light
that does not move. This has a double meaning, not only does the
light itself not move from place to place, but the light that it
emits is steady, and there are no other fluctuations in the light
that is emitted. Static lights can be made to shed any color,
and brightness, and though they can in fact affect moving objects in
a dynamic manner, the light itself is restricted in what it
will do. This light type is the most commonly used light
type in the Unreal Engine, as it has much lower resource needs
than a dynamic light.
Static lights can have
certain effects placed on them, such as giving off light like a
torch (in a narrow beam of light rather than the way that a
normal light bulb gives off light). Static lights can
also have a corona effect if desired, which may look like it
is changing.
Static Lighting means that the light
itself cannot move, that the light given off by it does not move and
that it does not turn on and off.
Static Lights are
placed like any other light type. (This is explained under
the Adding Lights heading in this section of this file).