Static Lighting


by: Tomasz "Millennium" Jachimczak

[email protected]

unrealed.exe

 

The Static Light in the Unreal Engine is a light that does not move. This has a double meaning, not only does the light itself not move from place to place, but the light that it emits is steady, and there are no other fluctuations in the light that is emitted. Static lights can be made to shed any color, and brightness, and though they can in fact affect moving objects in a dynamic manner, the light itself is restricted in what it will do. This light type is the most commonly used light type in the Unreal Engine, as it has much lower resource needs than a dynamic light.

Static lights can have certain effects placed on them, such as giving off light like a torch (in a narrow beam of light rather than the way that a normal light bulb gives off light). Static lights can also have a corona effect if desired, which may look like it is changing.

Static Lighting means that the light itself cannot move, that the light given off by it does not move and that it does not turn on and off.

Static Lights are placed like any other light type. (This is explained under the Adding Lights heading in this section of this file).