Screen : Screen Textures
by Mychaeel
http://www.planetunreal.com/screen
The ScriptedScreen.utx texture package provides eight large scripted screen textures with black background and a color palette that represents colors from everywhere in the color space. However, if you want to use another background for your screen or a different default palette (or a differently sized texture, or just more scripted textures), you can easily create your own scripted textures for use with the Screen actor.
| 1 | Create a bitmap containing your desired background texture. Make sure it is palettized and its dimensions are powers of two (or UnrealEd won't import it). Save it in PCX or BMP format. | ||
| 2 | Open the texture browser. Select the Import command in the texture browser's File menu and open the bitmap you created. Enter a new package name (or MyLevel if you want to include the new texture in your map) and a texture name that suits you. Click OK. After this procedure, the texture browser should display your newly created texture package containing your background texture. | ||
| 3 | Select the New command in the texture browser's File menu. Enter a name for the scripted texture you are about to create and select ScriptedTexture in the Class drop-down list. | ||
| 4 | In the Texture Properties dialog that pops up, set the ScriptedSource property that is located under ScriptedTexture in the property sheet to the name of your previously imported base texture. Close the dialog. |