Screen : Creating a screen in a map
by Mychaeel
http://www.planetunreal.com/screen
| 1 | Open ScriptedScreen.utx in the texture browser and apply any of the textures called Screen1 to Screen8 to the surface in your map that is supposed to display the screen. Make the surface unlit. | ||||||||||||||||
| 2 | Create a | ||||||||||||||||
| 3 | In the new Screen actor's properties, set the ScriptedTexture property (located under ClientScriptedTexture in the property sheet) to the name of the scripted texture you had used in the first step. | ||||||||||||||||
| 4 | Set the Width and Height properties to the desired pixel size of the screen area on the scripted texture. (That's not to be confused with the size of the scripted texture on your surface in world units; if you want to change how large the screen appears in your map, simply scale the texture.) If necessary, adjust the Left and Top properties to shift the content displayed on the screen. | ||||||||||||||||
| 5 | Create a | ||||||||||||||||
| 6 | In the previously created Screen actor's properties, set the
SlideCurrent property in the Screen section to the name of
the slide actor you created.
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That's it for a simple screen with a single slide. To add more slides, create more ScreenSlide actors and link them by setting their SlideNext properties to their respective successors.