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The image to the left shows the actor properties window. This can
be brought up by right clicking on an actor and selecting properties,
by presseing the actor properties button on the menubar or pressing
F4
The Level properties window is the same except shows the properties
for the current level and is displayed by pressing F6
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Bring up the surfaces window by pressing F5 or right clicking on
the surface and choosing properties.
NEW IN 425! The texture pack and name
is now displayed at the top of the properties dialog box
The first tab shows various tick boxes for properties for the selected
surface.
- Invisible - The surface cannot be seen
- Masked - The surface contains 'blank' bits, e.g. a grate
or a fence effect
- Translucent - The surface is see-through, e.g. water
or glass
- Force View Zone - don't know
- Modulated - not sure
- Fake Backdrop - select this is this surface is to show
the sky
- Two Sided - the texture will show on both sides of the
surface (pointless for brushes, but useful for sheets
- U-Pan - the texture moves horizantally
- V-Pan - the texture moves vertically. To get a texture
panning the other way, flip it.
- High Shadow Detail - The detail of the shadow.
- Low Shadow Detail - For large outdoor areas you can choose
High and Low to give Super Low.
- No Smooth -
- Special Poly - something special no doubt
- Small Wavy - a ripple like effect
- Dirty Shadows -
- Bright Corners - The surface is lit evenly
- Special Lit - Only lit by lights with bSpecialLit set
to true
- No Bounds Reject - No idea
- Unlit - the texture is unlit, and remains at its full
brightness.
- Portal - this surface is a portal. Usually you would
use Add Special Brush to add a portal sheet or brush, and not
set this manually
- Mirror - makes it a mirror, this plus translucent makes
it a reflective texture (e.g. marble)
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