General Info and Tips

By: Freddy Gustafsson aka BB Drac

[email protected]

www.birrabrothers.com/dmain.asp

 




Also check the FAQ for more information.

Texture browser:
To show ALL textures you need to check the checkbox for all.
The reason is that the texture browser will never
show any texture that does not belong to any specific group.

Playing UT:
UED2 stores your UT settings and restores them when you
quit UED2 again.

Realtime Editing:
If you activate realtime update in UED2 all animated textures and lights
will animate, invisible walls and zone-portals will disappear and you will hear sounds.
(Things will maybe not go at normal game-speed though).

Other music/sfx and textures:
Deus Ex use the exact same game engine as UT and have the same
system of using music, sounds and textures.
All filetypes are stored on the disk as .uax, .umx and .utx.

Player size and movement:
A player occupy 84x36 units (cylinder).
(Even if the player is crouching).
A player is barely able to exit from water if the distance from water
to the edge is 32 units.
A player is able to jump 72 units up and, barely, 344 units across.
A player is able to step/walk if the height is max 28 units.
A player is able to hammerjump a far way up, close to 464 units, keep
that in mind when creating levels like AS and CTF.

Custom sounds, textures and music:
If you use custom objects (sound, music and so on) in your level make sure
it is made available for others by either importing it to "MyLevel" package or
include the correct package with the map.

You should also make sure that the filename of the package is the same as the level.
It will make control of what package belong to what level easier and when you create
other levels with the same or new included objects the package may change.

Never include imported objects in any of the original packages.
No-one is willing to overwrite their original packages to include your modified ones.