The Non-Solid Brush


by: Tomasz "Millennium" Jachimczak

[email protected]

unrealed.exe

 

 

The Non Solid brush creates a shape that, while visible does not block a player or any other actors. A common example of a non solid brush is the surface of a pool of water. The surface is visible, there is a texture on it, but it does not block the player in any way. Non solid brushes can be any shape or size.

Non Solid brushes do not make any BSP cuts, and are therefore beneficial to framerate. Due to the fact that Non Solid brushes cannot block the player or any other actor, they are always used as Zone Portals, creating an invisible barrier between two zones, though not actually stopping the player in any way.

Changing a Non Solid brush will only be visible in the 3D view after a rebuild has occurred.

A Non Solid Brush, like all other brushes, (except the Active Brush - which is a special editor brush) takes its form from the Active Brush when it is created in the environment.



To place a Non Solid Brush into your level, shape the Active Brush and place it where you want the Non Solid Brush to be, then click the Add Special button. (shown below).

This will open a dialogue window (shown below). Select Non Solid from the Solidity options presented, and click OK. This will then create the Non Solid Brush.