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Creating new skin files
by Roger Bacon
1 - DRAWING THE
SKIN
- Download the template skins HERE: The templates basically
show a low contrast version of an existing skin - the black thunder skin
for the 'male soldier' model. I've overlayed a skinmesh over the top so
you can see the models wireframe. (PRO) If you want to see the texture on the model as you
create it, download THIS FILE (provided
by Shane Caudle). Its a MAX scene of the soldier dude, with a single
texture. This means you have to chop the texture up into 4 when you are
done, but its worth it. This also means you can use 3d painters like
meshpaint, painter3d, deep paint3d, etc if thats what you like.
- Rename the first 4 letters (xxxx) of all
files to anything you want as long as its 4 letters. for this example i
will rename them 'rogx'. Also change the 'name' part of the last two
pcx's to a suitable name for the face of your skin. I now have:
rogx1.pcx (The chest and arms) rogx2.pcx (The
Thighs and Boots)
rogx3.pcx
(The shoulders and
arms) rogx4.pcx (The default face skin) rogx4sixes.pcx (A face belonging to 'Sixes') rogx5sixes.pcx (Sixes' portrait file for the chat
messages)
(PRO) Note the files with
'sixes' in the name are additional face files. If i wanted to do another
selectable face for my skin (i'll call him 'Bob') I would add 2 more files
:- rogx4bob.pcx, and rogx5bob.pcx.
- Draw over them in the manner you see fit
(hey, you're the artist!) However know this - Each of the 5 pcx's has
its own 256 color palette. You could have 256 shades of
red on the arms and 256 shades of green on the legs if you so
desire.... (PRO) make sure its
Version 5 PCX or else you wont get 256 colours...
- Once you are sure they are top quality,
start UNREALED
Step
2 : Importing the
PCX's |