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Creating new skin files pt. 3 by Roger Bacon
3 - REFERENCING YOUR NEW SKIN - Create a file in your UnrealTournament \ SYSTEM directory using the same name as your package (ie Soldierskins_666skins.INT) - Copy and paste the text below into your INT file. Then edit the names of the skins to match your package and skin names. When you have finished save and close the INT. Wasnt that part easy? ;)
- Now the UT server needs to
be told to include the INT file you have just created. (else it wont show
up in the player setup screen)
Yours might look slightly differend depending on whether or not you have been installing new skins or mutators but this doesnt matter. Pop a line underneath that is exactly the same but references your new skin INT. Mine now looks like this:
AND THATS IT! Hopefully
(fingers crossed), you should now be able to select your new skin in the
Player setup screen. However, with this many steps to follow there is an
equal amount of places to go totally wrong...... GOOD LUCK! |