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Mapping Key Commands By: Blacksway [email protected]
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Below is a list of commands which can be mapped to keys. Simply edit the USER.INI file and assign them to a key. As of UnrealEd 2 you can also assgin them to user-defined buttons by adding the following to UNREALED.INI as follows:
Each button has 3 parts, 1: Tooltip text, 2: Image filename, must be 30x30 BMP and in EditorRes directory, 3: Command |
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Changing Modes |
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| MODE BRUSHCLIP | |
| MODE BRUSHROTATE | |
| MODE BRUSHSCALE | |
| MODE BRUSHSHEER | Changes to brush sheer mode |
| MODE BRUSHSNAP | Changes to brush snap mode |
| MODE BRUSHSTRETCH | Changes to brush stretching mode |
| MODE CAMERAMOVE | |
| MODE CAMERAZOOM | Changes to camera zoom mode |
| MODE GRID=[1,0] | |
| MODE FACEDRAG | Changes to the new Face Drag mode. What you have to do is select a brush and then enter this mode. Then press CTRL+Left Mouse to one side of the brush and you can move that face. |
| MODE MAPEXT=[1,0] | |
| MODE ROTGRID=[1,0] | |
| MODE SHOWVERTICES=[1,0] | Turns vertices on or off (1 = On, 0 = Off) |
| MODE SNAPDIST=x | Distance of vertex to grid intersection before snapping to it |
| MODE SNAPVERTEX=[1,0] | |
| MODE SPEED=[1,2,3] | |
| MODE TEXTURELOCK=[1,0] | Turns texture lock on or off (1 = On, 0 = Off) - If texture lock is on then textures will not be reset on brushes that are vetex manipulated |
| MODE TEXTUREPAN | |
| MODE TEXTUREROTATE | |
| MODE TEXTURESCALE | Changes to texture scaling mode |
| MODE VERTEXEDIT | |
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Actor and Brush Commands |
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| ACTOR ADD CLASS= | add actor of class (ie: CLASS=ASMD) |
| ACTOR APPLYTRANSFORM | applies the transform permanently to selected brushes |
| ACTOR CLIP Z | In wireframe view it culls brushes that are after a certain distance. The distance being determined by where the Active brush is when it's pressed. Press again to disable. Useful for complex maps. |
| ACTOR DELETE | deletes currently selected actor |
| ACTOR DUPLICATE | duplicates currently selected actor |
| ACTOR HIDE SELECTED | |
| ACTOR HIDE UNSELECTED | |
| ACTOR KEYFRAME NUM=# | set the current actor to key frame number # |
| ACTOR MIRROR [X,Y,Z] | mirrors the selected actor about the X, Y or Z axis |
| ACTOR REPLACE BRUSH | replace selected brush with the builder brush (ie. If you select an added brush and issue this command it will be replaced with another added brush that is the shape of the current builder brush, same for all other brush types) |
| ACTOR REPLACE CLASS | replace selected actor with actor of class type (ie: CLASS=ASMD) |
| ACTOR RESET ALL | resets the selected brush (Location, Pivot,Rotation and Scale |
| ACTOR RESET LOCATION | resets the selected brush's Location |
| ACTOR RESET PIVOT | resets the selected brush's Pivot |
| ACTOR RESET ROTATION | resets the selected brush's Rotation |
| ACTOR RESET SCALE | resets the selected brush's Scale |
| ACTOR SELECT ALL | selects all brushes / actors within the map |
| ACTOR SELECT DELETED | ??? |
| ACTOR SELECT INSIDE | selects all brushes / actors within the builder brush |
| ACTOR SELECT INVERT | |
| ACTOR SELECT NONE | deselect the selected actors |
| ACTOR SELECT OFCLASS CLASS= | selects all actors of class type |
| ACTOR SELECT OFSUBCLASS CLASS= | selects all actors of subclass type |
| ACTOR UNHIDE ALL | |
| BRUSH ADD | |
| BRUSH ADDMOVER | |
| BRUSH APPLYTRANSFORM | transform the selected brush permanetly |
| BRUSH FROM DEINTERSECTION | |
| BRUSH FROM INTERSECTION | |
| BRUSH MORE | ??? |
| BRUSH SET | ??? |
| BRUSH SUBTRACT | |
| BRUSHCLIP | |
| BRUSHCLIP DELETE | |
| BRUSHCLIP FLIP | |
| BRUSHCLIP SPLIT | |
| Texture Commands | |
| POLY DEFAULT TEXTURE= | sets the default texture in the texture browser |
| POLY SELECT ADJACENT ALL | selects all adjacent polys |
| POLY SELECT ADJACENT CEILINGS | selects all adjacent ceiling polys |
| POLY SELECT ADJACENT COPLANARS | selects all adjacent coplaner polys |
| POLY SELECT ADJACENT FLOORS | selects all adjacent floor polys |
| POLY SELECT ADJACENT SLANTS | selects all adjacent polys on the same slant |
| POLY SELECT ADJACENT WALLS | selects all adjacent wall polys |
| POLY SELECT ALL | selects all polys in the map |
| POLY SELECT MATCHING TEXTURE | selects all matching surfaces that share the same applied texture |
| POLY SELECT MEMORY | selects any polys that have been remembered in memory |
| POLY SELECT NONE | deselect any currently selected poly |
| POLY SELECT REVERSE | inverts the state of selected to unselected and vice versa |
| POLY SELECT ZONE | selects all polys in the current zone |
| POLY SET TEXTURE= | sets the poly to the given texture |
| POLY SETTEXTURE | sets the poly to the current selected texture |
| POLY TEXALIGN FLOOR | aligns the textures to the floor plane |
| POLY TEXALIGN ONETILE | aligns textures to one tile fitting |
| POLY TEXALIGN WALLCOLUMN | aligns texture to Wallcolumn |
| POLY TEXALIGN WALLDIR | aligns the textures to the wall plane |
| POLY TEXALIGN WALLPAN | pans out the textures on the wall plane |
| POLY TEXINFO | displays information about the texture like scaling multipliers |
| POLY TEXMULT UU=# VV=# UV=# VU=# | multiplies the scaling of the current texture from whatever it is now, UU and VV normal, UV and VU are skewing directions. |
| POLY TEXPAN U=# V=# | pans textures along the U and V axis by the supplied number of units |
| POLY TEXSCALE UU= # VV= # UV= # VU= # | Scales the texture by numbers entered for U and V and skews the texture for numbers entered for UV and VU. This is an absolute scaling, whereas TEXMULT is a relative one. |
| TEXTURE APPLYDETAIL | Apply the "current detail texture" to the texture selected in the texture browser |
| TEXTURE BATCHAPPLY DETAIL=[DetailTextureName | None] [PREFIX=TextureNameMatchingPrefix] [OVERRIDE=[TRUE | FALSE]] | Search through all texture packages optionally searching for matches against the "TextureNameMatchingPrefix" for all textures found, apply DetailTextureName as the new detail texture. If a detail texture already exists and OVERRIDE=FALSE, then skip the texture |
| TEXTURE CLEAR | For Fire textures, clears any 'blotches' (I don't know how to describe this any better, sorry!) |
| TEXTURE CLEARDETAIL | Clear the current detail texture |
| TEXTURE CULL | Remove Textures references on all Non Visible Surfaces |
| TEXTURE REPLACEDETAIL | Search through all texture packages for occurrences of detail textures that match the texture currently selected in the texture browser. If a match is found, replace the texture's detail texture with the "current detail texture. |
| TEXTURE SCALE DELTA=# | ??? |
| TEXTURE SETDETAIL | Set the "current detail texture" to the current the texture browser selection |
| Miscellaneous | |
| BSP REBUILD [LAME/GOOD/OPTIMAL] [BALANCE=0-100] [LIGHTS] [MAPS] [REJECT] | rebuild BSP with default settings or custom settings in brackets |
| CAMERA ALIGN | aligns all cameras on the currently selected actors/ brushes |
| CAMERA CLOSE FREE | closes all free viewports or FREE can be substituded for the name of a specific viewport |
| CAMERA HIDESTANDARD | hides all standard viewports |
| CAMERA OPEN | opens a new viewport |
| CAMERA UPDATE | updates viewport |
| CLASS LOAD FILE= | load class from file |
| CLASS NEW | create new class |
| CLASS SPEW ALL | exports all scripts to your UT folder, folders are created for each class. ALL can replaced with specific class (ie BOTPACK) |
| DELETE | deletes selected actors / brushes |
| DUPLICATE | duplicates selected actors / brushes |
| EDCALLBACK SURFPROPS | bring up the surface properties of selected poly |
| EDIT COPY | copies selected actors / brushes |
| EDIT CUT | cuts selected actors / brushes |
| EDIT PASTE | pastes selected actors / brushes |
| JUMPTO X,Y,Z | puts all viewports centered on entered coordinates |
| LEVEL LINKS | update teleporter links |
| LEVEL REDRAW | redraws the level views updating any changes |
| LEVEL VALIDATE | validate the level, find errors |
| LIGHT APPLY | applies lights in your level |
| LSTATS | displays lighting stats |
| MAP [LOAD/SAVE/IMPORT/EXPORT] FILE= | executes the load, save and import commands with the given filename |
| MAP BRUSH GET | copy selected brush to builder brush |
| MAP BRUSH PUT | move selected brush to builder brush location and take on shape of builder brush |
| MAP NEW | start new map |
| MAP REBUILD | rebuild map (geometry/bsp) |
| MAP SELECT ADDS | selects all additive brushes in the map |
| MAP SELECT FIRST | select the first created brush in the level |
| MAP SELECT LAST | select the last created brush in the level |
| MAP SELECT NONSOLIDS | selects all nonsolid brushes in the map |
| MAP SELECT SEMISOLIDS | selects all semisolid brushes in the map |
| MAP SELECT SUBTRACTS | selects all subtractive brushes in the map |
| MAP SENDTO FIRST | send selected brush to the beginning of the bulding process |
| MAP SENDTO LAST | send selected brush to the end of the building process |
| PATHS BUILD | auto create pathnode network - opt=1 |
| PATHS BUILD HIGHOPT | auto create pathnode network - opt=2 |
| PATHS BUILD LOWOPT | auto create pathnode network - opt=0 |
| PATHS DEFINE | create reachspecs |
| PATHS HIDE | hide pathnodes |
| PATHS REMOVE | remove all pathnodes |
| PATHS SHOW | show pathnodes |
| PATHS UNDEFINE | remove all reachspecs |
| PIVOT HERE | places a pivot a the previously selected grid point |
| PIVOT SNAPPED | snaps pivot to grid |
| SCRIPT MAKE | compile scripts |
| SELECT NONE | deselect any selected actor |
| SETCURRENTCLASS CLASS=<ClassName> | set the current class to <ClassName> |
| SHOWINV | toggle the showing of inventory spots |
| TRANSACTION REDO | redo previous action |
| TRANSACTION UNDO | undo previous action |