MAKING BASIC ROOMS AND CONNECTING THEM…


By : Matt Murphy  

[email protected] 

UT City


FOREWORD:

I am suspecting that you know how to start up UnrealED. Download tutorial map: Here

DIRECTIONS:

First go ahead and start up UnrealED. Now you should see something like this: (Note:The blue lines aren’t there obvioulsy, I’m just pointing out some of the button names for you.)


Well the first thing you’ll probably notice is that there’s a lot of stuff to know. Don’t worry about memorizing them all now because the more you use it the more familiar you’ll get with it. Also notice the 3D view, if you click on it and hold it you can move your view around. Hold the left button to move forwards and backwards, hold your right mouse button the look all around, and hold both and move your mouse to go up and down. Ok, now, in the bottom right hand corner where it says “Load”, click on that. Now select the texture packet called “Crypt2.utx”. Now a set of images should appear in the menu viewbar (refer to above image). Select on the texture entitled “C_FLR19”. This will be our texture for the walls. Now right-click on the create cube button and select cube properties. When in the “Build a Cube” dialog box click on solid, then put the height as 384, the width as 384, and the breath as 384. Then click “Build”. Now click on the add button. Now take a look at your 3D view, it should like something like this:


Now go to your XY view or top view above your 3D view and hold Ctrl and move the red box (known as your brush<<remember THAT) RIGHT ABOUT 128 UNITS SO IT LOOKS SIMILAR TO THIS:


Now again press the add button and you should end up with two identical squares. (Note: You use the add button when making a box outside of another, and you use the subtract button when making a box inside of another.) Now right-click on the cube properties button again and make it solid, height=256, width=256, and breadth=128, then press build and close the build a cube dialog. Now place it in between the squares and along the bottom like so:


Since the brush is in between the cubes but still not inside the cubes we are going to press the add button again. So go ahead and do that. Also this will only connect the cubes if you’ve made them exactly 128 units apart. Look below and if your map looks like that then now you’ve got a connected hallway! (Remember to move your camera around to see the inside of your level.)


Great work so far. Now we’ve got to add some lights. Look at your 3D view and rotate your camera position so that your looking at one of the box’s ceilings. Now right-click on the ceiling and select “Add Light here”. You should notice a small torch on the ceiling. Good. Now rotate your camera view and look at the other box’s ceiling and do it again. Now you’ve got lights on your level. Now is the only technical part. In the Mode Toggler click on the pull-down menu bar and select Classes. You should notice a small minus sign next to the word (*NavigationPoint). Click on that. When it turns into a plus sign you should notice that there are a lot more options to choose from. Select the option that says “*Playerstart”. Now go back to looking at your 3D view and take a look at the floor in one of the cubes. Right-click on the floor and select “Add Playerstart here”. You’ll notice a small joystick appear on the floor. Good, now go over to the other cube’s floor and do it there. Now there’s only one thing left to do and that’s to rebuild geometry. Press the F8 button and under the Geometry tab select the Rebuild Geometry button. Your level should look something like this now:


If it does then go to the file menu and save it as DM-test and then save it and then go to the file menu again and select Play Level (Make sure your Unreal or UT cd is in the CD-ROM drive.) If it does not look like the above then go back and see where you’ve made a mistake.

HOW TO EDIT TEXTURES…

Played your level and notices it was all a single texture on every wall and want to change it a bit. This is how. First in the 3D view select on any floor/ceiling/or wall and then find the texture you want while it is selected and then select that texture that you want. It will instantly change textures. Pretty easy huh?

CONCLUSION:

You now know how to make a basic level, add playerstarts, add lights, and change textures. Try experimenting with new shapes and buttons. Also open some other textures packs and check those out. This is only the first step towards level making but it’s a very good foundation to start on.

OTHER:

Questions/Comments email me at [email protected]

-=[ Copyright / Permissions ]=-

This tutorial is copyright (c) 1999 Matt Murphy.
This tutorial is not supported by Legend Entertainment or Epic Games.