| Making A Corridor
By: Blacksway [email protected]
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Create a room by cutting 3 256x256x256 cubes out in a straight line, then create another room parallel to this but 512 away. Set the textures to whatever you want but set the middle wall on the facing sides to the archway texture Door2B in the Ancient package. You should end up with something looking like the picture on the right. Then load the 2D editor. To set the texture as the background choose File->Image->Get From Current Texture. This will load the texture into the background of the editor.
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You can increase the smoothness of the top line by going to Edit->Segment->Detail and choosing say 10 (I think the default is about 4). Once you are happy with the shape click on the Extrude icon |
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| Note on Rotation |
| Often when you produce a shape using the 2d editor the resulting brush will be incorrectly oriented, i.e. on its side or upside down. The simplest explanation is to look at the 3 2D views and decide which on is showing the correct side of the shape. For example the above shape might come out with the Top view showing on of the sides, the Right view showing the top and the Side view showing another of the sides. Therefore you would choose the Side view and holding down the Ctrl+Right Mouse buttons rotate the shape till it was the right way up. This should correct the other 2 views at the same time! |
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