Provided by: unrealed.exe
Tomasz ‘Millennium’ Jachimczak
I have just finishes the Light Color Tutorial, but there are so many more things that lights can do, so let's get into it.
Lights can do MANY wonderful things in Unreal, and to not know how to use them is a crime against yourself, as they add SOOOOOOO much depth to a level.
I am assuming that you know how to create lights, change colors maybe and are familiar with the UnrealED interface.
There are a million things that lights will do for you in UnrealED, but I will go through a few of the better effects, and hopefully by the time you finish this tutorial, you will be able to get more out of lights, and the other effects that I have not listed here will be a simple click away...
When you have pool of water, adding this type of light will make it HEAPS more realistic. It makes the light "reflect" off the water
and fill the room with a shimmering light. The picture will explain the settings of the light.
Colored Lighting will ALWAYS make a level more realistic, and I have included this simple light here as well. I have posted a full tutorial on colored lighting, and if you want more information about changing the color of the lights, please see that tutorial.
This type of lighting effect will work !!GREAT!! for a power generator room, or a "high pressure" type of environment. It will leave little gaps for people to hide in, whilst no making them invisible for others. This would be ideal for an "emergency" situation as well.
Flickering lights add a great level of realism to a part of a level that is
experiencing "power problems". It will also function well for a underwater light, as the water may have seeped through the insulation and may be
causing the bulb to "short out". Once again, use is sparingly to add "eye candy" for that special part of a level.
A search light will add great realism to a "get out of the prison" level, or make an "emergency" feel much more to the point.
A strobe will make play more difficult, as things will "jerk" from place to place as they are lit and hidden in shadow, but if used here and there, this will add a great "room" to your level.
Yes, that's right, you can edit the sound property of your light. For example, in a "red alert" setting, you may want to have an alarm blaring. To do this, select sounds, then load a sound package (to do this, press the "three little dots" in the ambient sound box, and you will be show a sounds bar. Select load from the options at the bottom and load a sound package (like ambmodern) and choose the sound that you want played with the light.) When you have found a suitable sound for the occasion, select "use" in the light properties box (next to the three little dots) and rebuild the level.