The Level Info


by: Steven Polge
http://www.epicgames.com/

The LevelInfo contains several properties which should be set to describe the level, including the Title string, the Author string, and the IdealPlayerCount string.  

Import a screenshot and set it as the ScreenShot texture. Your preview screenshot must be a 256 x 256 pixel, 256 color .PCX or .BMP file.  In UnrealEd select Textures in the Browser window and then click the Import button to import your screenshot. A file dialog will pop up. Browse to the location where your preview is stored and select it, then click the OK button. The Import Texture dialog will pop up. In the "Name:" field enter "screenshot" and in the "Package:" field enter "MyLevel". Uncheck the "Generate MipMaps" option and then click the OK Button.  After UnrealEd works for a moment you should see the "MyLevel" package displayed in the browser with your preview screenshot shown in the browser texture window.  Go to Level Properties from the Uedīs drop down menus and thereīs a field called "Screenshot" (or something like that); you need to click on your newly created textured screenshot in the Browser window to have the name come up] Rebuild and save your map. (Thanks Steve Keene for this explanation.)

When you run UT and select your map (when starting a practice session or network game) you should see your screenshot displayed just as it does with all of the maps that came with UT.

RecommendedEnemies, RecommendedTeammates, and the LevelEnterText are not used.

The LevelInfo is the default ZoneInfo for zones that donīt have their own ZoneInfo.  See the section on ZoneInfos below.