| How to build a basic map.
By: Blacksway [email protected]
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This tutorial is the first in a short series on how to use some of the new features in the UnrealEd 2 Editor. Most of the things you can do with the editor are exactly the same as the ones you can do with the old editor and most of the old tutorials will work just as well, once you know your way around. I do not intend to cover advanced topics in here so if you are at that stage then I hope you are also at the stage where you can use the other tutorials. If you still find anything to hard to understand then you can always email me. |
| Make your first room |
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We will start by making a 512x512x512 room.
The number 512 is chosen because Unreal works best with powers of 2. 1 foot is about 16 units and therefore 512 makes a large 32x32x32 foot room. You can also enter simple equations in for the values here, for example '=512*4' and then press enter and it will change to '2048'. Cool hey! Click on the Build and the building brush will now take on the shape of this cube. The building brush is the red wireframe brush in each window. Then you can click on close to get rid of the cube builder options. To recreate the same shape at any time you can left click on the cube builder icon again.
The lower 3d view should now have a cube appear in it. Holding down the right mouse button and moving the mouse will allow you to swivel the view around. Do this until you can see the floor of you room. |
| Add a Starting Point |
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Now right click with the mouse on the floor of your room in the 3D view and a popup menu appears. Choose Add PlayerStart from near the top and a little joystick should appear in all the views. |
| Moving Around and adding Light |
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Next you will need to move your view so you can see the ceiling of the room. If you hold down the left and right mouse buttons together your view will move up and down the z-axis (height). If you move your view downwards and the holding down the right mouse button as above swivel your view so you can see the ceiling of your room. Now right click on the roof of your room and choose Add Light from the popup menu. Add Light is always on the popup menu and doesn't have to be found in the Actor browser. |
| Play Your Level |
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If you ever move or change any brushes (not actors though) you must always do at least the first step before playing your level else you will always die whenever you enter the level.
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You have now created your first map. If you need anymore help then check out my links page for tutorial sites and if you're still stuck then email me. Also check out part 2 HERE. |
| Notes |
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1. Always remember to Rebuild! 2. To avoid the situation above where lots of bots are spawning ontop of you go into UT normally, start a practise match with 0 bots and then exit. Next time you test your level you will be the only person playing. Type AddBots at the console to manually add them. |