|
Creating Fire By: Tyler A. Perry AKA Maverick Email: [email protected] Date: Monday, December 21, 2000 Download: tut_fire.zip
Forward: One boring day, one of my friends called me with a question about how to create fire in UnrealEd. Seeing that I had been teaching him how to use UnrealEd since he had it, I decided why not? So with that I taught him how to make fire, than, it occurred to me that this could be useful for the Unreal/UT community so I wrote this.
Abstract: This tutorial will go over how to create fire in a level. This tutorial will not teach you how to create lens flares, or add sound, or lighting, to learn those, read my other tutorials. (Some may not be out).
Assumptions: As always, I assume you know the basics of the editor.
Tutorial: Introduction: Flames and fire can add a great deal to your map, and can give it a wonderful atmosphere along with beautiful looks if placed correctly and created correctly. If done correctly, it won’t kill system resources.
Creating the Flame: Create a room 512x512x512. Now, create a cylinder that is 64x32x16 and add it to the bottom of your box, then texture it. Your room should look like this:
Good, that was the easy part, let’s add the flame now. Click on the Build Volumetric Brush, and position it like this:
Load the texture set NaliFX.utx and select the texture Torches2 (128x128). After you have done that, click Add Special… Select Masked Decoration and make sure that 2-sided, transparent, masked, and non-solid are checked. Your Add Special should look like this:
Add the texture to your room. You may find that your texture is off centered, to fix that just align your texture the way you like them. Select all of your fire textures and bring up the surface properties, then select the Flags tab and check Unlit and rebuild. Your flame should look like this:
Making the Flame Give off Light: Now that you have the flame, there is one more major thing to do. Make the flame glow. Let’s do that. Add a light in the direct center of your flame like this:
Now, all there is left is to adjust the color of the light to something that suits you. Make sure you add torchwavy to the lighting effects for more realistic looking flames. Adding More: There is much more you can do to your flame, adding a lens flare, or some ambient sound would be a great idea. You will have to learn these in a different tutorial though. |
|
This design is copyright© 2000-2001 and
2002 to Tyler A. Perry AKA Maverick, please do not copy it. If you have
questions, please email him at [email protected] |