Basic Mover Overview


By: BEG

 

1. Build your rooms, hallways etc. Place your lights, playerspawn and other actors.

2. Create a seperate room somewhere away from your level.

3. Build your doors, lifts, etc. like you would any brush. This will act like a template for your mover.

4. Texture your "template" how you want your mover to look like.

5. Use your red builder brush to encompass your template brush and Intersect it. (See notes for warning)

6. Right click the red builder and select Copy Polygons -> To Brush. This will copy the texture from your template and ultimately to your Mover brush.

7. Align your red brush into the world where you want your Door, lift, or whatever into your world.

8. Click on the Add Mover button. Your mover is now in place and ready to have its keyframes set.

9. Move your red mover out of the way so you can see your Mover(Purple brush). Left click to select the mover. Right click Properties -> Mover Keyframe -> Key 1. Move your Mover to where you want it.

10. Right click the mover and goto Properties -> Mover Keyframe -> Key 0(Base). This will reset it back to its original position. 11. Rebuild your level and test it out, you should now have working and textured movers in your level.

BEG's Words of Wisdom -

Movers are very integral to every level, you will be able to add doors, elevators and other goodies you can think of. Watch for my upcoming Advanced Movers tutorial for Complicated doors, multiple keyframed movers, and maybe some other tricks. Movers can also be used in combination with Triggers(see Trigger tutorials) for even more cool things your can do with Movers.

Notes -

Before your intersect your "template" brush make sure you reset the scaling on your red builder(Brush | Reset | Scale). If your red builder had been scaled previously it will cause clipping problems and your player will slip through your mover.