Complete UnrealEd Reference Guide
This is a conversion of "The Complete UnrealEd Reference Guide", all pages load in their original style.
Basic Usage
• Terminology by Millennium
• Buttons by Millennium (1.0)
• Editor Header Buttons (2.0)
• Editor Toolbar Buttons (2.0)
• The Interface Explained by BB Drac (2.0)
• Brush Handling by BB Drac (2.0)
• Getting Started with UED 2.0 by Blacksway
• The Buttons of Unrealed Pt. 1 by astro (2.0)
• The Buttons of Unrealed Pt. 2 by astro (2.0)
• UnrealEd 2.0 FAQ by Warren Marshall
• UED FAQ by BB Drac (2.0)
• Unreal Editing FAQ by Planetunreal (2.0)
• General Info and Tips by BB Drac (2.0)
• UnrealEd Tips by Goldabar (2.0)
• UED Differences: Version 1 to Version 2 by Blacksway
• Editor Shortcut Keys (1.0)
Brush Introduction by Millennium
• Introduction to Brushes by Millennium
• Constructive Solid Geometry (CSG) by Millennium
• Brush Order Defined by Millennium
• Brush Order Example by Millennium
• Basic CSG Operations by Millennium
• The Active Brush by Millennium
• The Additive Brush by Millennium
• The Subtracted Brush by Millennium
• The Mover Brush by Millennium
• Brush Solidity by Millennium
• The Semi-Solid Brush by Millennium
• The Non-Solid Brush by Millennium
Interface Explanations by Blacksway
• The Toolbox by Blacksway (2.0)
• The Menubar by Blacksway (2.0)
• View Basics by Blacksway (2.0)
• The View Windows by Blacksway (2.0)
• Pop-up Windows by Blacksway (2.0)
• The Actor Browser by Blacksway (2.0)
• The Group Browser by Blacksway (2.0)
• The Texture Browser by Blacksway (2.0)
• The Sound Browser by Blacksway (2.0)
• The Music Browser by Blacksway (2.0)
• The Mesh Browser by Blacksway (2.0)
• Actor and Surface Properties by Blacksway (2.0)
• Build Options by Blacksway (2.0)
• Other Windows (Builder Options & Log Windows) by Blacksway (2.0)
• The Script Editor by Blacksway (2.0)
Getting Started
• From Paper to Pixels by Plutonic
• The Idea by Grimreaper
• Room Overview by Isolation (1.0)
• Making Rooms by Matt Murphy (1.0)
• The Definative UnrealEd 2.0 Introduction and Guide by Machismo (2.0)
• Designing Levels for Unreal and UT by Oliver Gerestein (2.0)
• The Art of Balance by Tevelyan
• Common Errors by Trevelyan
Begining Tutorials by Millennium
• Basic Tutorial 1 by Millennium (1.0)
• Basic Room Construction Pt. 1 by Millennium (1.0)
• Basic Room Construction Pt. 2 by Millennium (1.0)
Begining Tutorials by Wolf
• Wolf's Beginners Guide (1.0)
Begining Tutorials by Blacksway
• How to build a basic map by Blacksway (2.0)
• How to build a basic map Pt. 2 by Blacksway (2.0)
• How do I select a brush by Blacksway (2.0)
• Mapping Key Commands by Blacksway (2.0)
Begining Tutorials by BB Drac
• A Single Room by BB Drac (2.0)
• The First Room by BB Drac (2.0)
• Expanding The Level by BB Drac (2.0)
• The Water Bath by BB Drac (2.0)
• Placing Weapons by BB Drac (2.0)
• Bot Pathing by BB Drac (2.0)
• Level Properties by BB Drac (2.0)
• Final Words by BB Drac (2.0)
• Console Commands by BB Drac (2.0)
Begining Tutorials by Gringle
• Basic Tutorial by Gringle (2.0)
• Harder Concepts by Gringle (2.0)
• First Deathmatch Map by Gringle (2.0)
Begining Tutorials by EZKeel
• Beginers UnrealEd2 Tutorial Pt. 1 by EZKeel (2.0)
• Beginers UnrealEd2 Tutorial Pt. 2 by EZKeel (2.0)
• Creating a Map by EZKeel (2.0)
Begining Tutorials by Dr. Slue
• Learning to use the Editor by Dr. Slue (2.0)
• Creating Your First Room by Dr. Slue (2.0)
• Creating Your Second Room by Dr. Slue (2.0)
• Adding Brushes by Dr. Slue (2.0)
Begining Tutorials by Deathbliss
• Lesson 1 by Deathbliss (1.0)
• Lesson 2 by Deathbliss (1.0)
• Lesson 3 by Deathbliss (1.0)
• Lesson 4 by Deathbliss (1.0)
• Lesson 5 by Deathbliss (1.0)
• Lesson 6 by Deathbliss (1.0)
• Lesson 7 by Deathbliss (1.0)
• Lesson 8 by Deathbliss (1.0)
• Lesson 9 by Deathbliss (1.0)
• Lesson 10 by Deathbliss (1.0)
• Lesson 11 by Deathbliss (1.0)
• Introduction to UnrealEd 2.0 by Deathbliss (2.0)
• Getting More Familiar with UED 2.0 by Deathbliss (2.0)
Lighting
• Lights in the Unreal Engine by Millennium (1.0)
• Static Lighting by Millennium (1.0)
• Dynamic Lights by Millennium (1.0)
• Light Properties by Millennium (1.0)
• Colored Lighting by Millennium (1.0)
• Colored Lighting by Silencer (1.0)
• Colored Lights by Verxion (1.0)
• Lens Flares by Millennium (1.0)
• Wolf's Tutorials: Light and Texture (1.0)
• Creating Lens Flares by Maverick (2.0)
• Colored Lighting by Matt Murphy (2.0)
• Static Light by Dylan T. Gladstone (2.0)
• Static Light 2 by Dylan T. Gladstone (2.0)
• Lode's All About Lighting Tutorial (2.0)
• Light Sources by BB Drac (2.0)
• Triggered Lights by BB Drac (2.0)
• Timed Triggered Lights by BB Drac (2.0)
• Destructible Lights by BB Drac (2.0)
• How To Make TriggerLights by Cralex NS (2.0)
• Alarm Lights by IceLord (2.0)
• Complete Lighting Tutorial by Machismo (2.0)
• Lighting by David Münnich (2.0)
• Red Lights by David Münnich (2.0)
• Cylinder Lights & Lightboxes by David Münnich (2.0)
• Just Something...(Lighting Don'ts) by David Münnich (2.0)
• Lens Flares/Coronas by David Münnich (2.0)
• Bright Corners by David Münnich (2.0)
• Outdoor Lighting by David Münnich (2.0)
• Lighting by EZKeel (2.0)
Movers
• Movers by Millennium (1.0)
• Mover Sounds by Millennium (1.0)
• Movers 2 by Verxion (1.0)
• Strange Movers by Andrew (1.0)
• Moving Decorations (Spaceships, Cars, etc.) by Eric Poggel (2.0)
• Wolf's Tutorials: Movers Part 1 (1.0)
• Wolf's Tutorials: Movers Part 2 (1.0)
• Advanced Doors by Verxion (1.0)
• Basic Elevators by Verxion (1.0)
• Moving Doors and Elevators with Movers by Radagust (1.0)
• Basic Mover Overview by BEG (1.0)
• Lode's All about Movers Tutorial (2.0)
• A Real "Office Building" Elevator v1.0 by Lode (2.0)
• Movers That Are Triggered By Keys by IceLord (2.0)
• Movers Explained by BB Drac (2.0)
• Simple Doors by BB Drac (2.0)
• Advanced Doors by BB Drac (2.0)
• Simple Elevators by BB Drac (2.0)
• Looped Light Mover by BB Drac (2.0)
• Rotating Doors by BB Drac (2.0)
• Traps by BB Drac (2.0)
• Movers (Doors and Elevators) by Machismo (2.0)
• Moving Decorations by Machismo (2.0)
• Different Mover Types by Machismo (2.0)
• Movers by EZKeel (2.0)
• Mover Info by Sniper 3000 (2.0)
• Creating Doors by dandeman2k (2.0)
• Mover Class Reference by BlackSway (2.0)
Advanced Triggers
• The Dispatcher By Joshua 'Techno JF' Fields (2.0)
• The RoundRobin By Joshua 'Techno JF' Fields (2.0)
• Advanced Triggers by ColdFront (2.0)
• Special Events by Maverick (2.0)
• Interpolation Points by Machismo (2.0)
• Team Triggers by astro (2.0)
• Triggers Class Reference by BlackSway (2.0)
Zones
• Zones by Millennium (1.0)
• Zones Explained by BB Drac (2.0)
• Zones by EZKeel (2.0)
• Basic Zone Overview by astro (2.0)
• Adjusting Zone Parameters by astro (2.0)
• Cool Zone Tricks by astro (2.0)
• Advanced Portals In UnrealEd by DaveA (2.0)
• Info Class Reference by BlackSway (2.0)
• Adding Location Strings To Your Level by Matt Murphy
Water
• Water by Isolation (1.0)
• Wolf's Tutorials: Water (1.0)
• The Water Engine by Millennium (1.0)
• Advanced Water by Millennium (1.0)
• Liquids by Millennium (1.0)
• The Wave Engine by Millennium (1.0)
• Water / Lava by BB Drac (2.0)
• Creating Water by Maverick (2.0)
• Water by Dr. Slue (2.0)
• Rising Water by IceLord (2.0)
Skyboxes
• Skyboxes by Millennium (1.0)
• Skybox Soloution by Eradicator (1.0)
• Wolf's Tutorials: Sky Boxes (1.0)
• How To Create Skyboxes by Silencer (1.0)
• Skyboxes by ATF_Deftek
• How to Build a Basic Skybox by Infinity (2.0)
• Skybox Tutorial by Machismo (2.0)
• Skyzones by BB Drac (2.0)
• Skyzone Lighting by BB Drac (2.0)
• Skyzones by EZKeel (2.0)
• Make and Understand a Skyzone by astro (2.0)
• How to Add Decorations to your Skyzone by astro (2.0)
• How to Make a Spinning Skyzone by astro (2.0)
• Rotating Skyboxes by NVerxion (2.0)
• Adding Color to your Skybox by astro (2.0)
Advanced Brushes
• Vertex Editing by Mark Poesch
• Vertex Editing by Jimmerjammer (2.0)
• Complex Brush Shapes by Millennium (1.0)
• Iris Doorways by Millennium (1.0)
• Turning/Rotating Brushes by Eradicator (1.0)
• Wolf's Tutorials: Custom Brushes 1 (1.0)
• Wolf's Tutorials: Custom Brushes 2 (1.0)
• Curved Brushes by [P&B]Holo_Duke (1.0)
• Rotating Objects by Knives (1.0)
• Turning a Polygon Around by DaveA (1.0)
• The Add Special Button by Machismo (2.0)
• Brush Clipping by Machismo (2.0)
• Brush Clipping Tutorial by EpsCylonB (2.0)
• Vertex Editing by FragMasterZen (2.0)
• Vertex Editing by Blacksway (2.0)
• Curved Hallways by BB Drac (2.0)
• Ladders by BB Drac (2.0)
• Solid / Semi-Solid by BB Drac (2.0)
• Invisible Collision Hulls by BB Drac (2.0)
• Complex Structures by BB Drac (2.0)
Special Effects
• Glass by Dr. Slue (2.0)
• Glass Tutorial by Blacksway (1.0)
• How To Make Exploding Walls In 10 Easy Steps by Jekko (1.0)
• Lode's Exploding Wall & Breaking Glass Tutorial v1.1 (2.0)
• Smashing Windows by EZKeel (2.0)
• Exploding Walls by EZKeel (2.0)
• Falling Girders by EZKeel (2.0)
• Effects Class Reference by BlackSway (2.0)
• KeyPoint Class Reference by BlackSway (2.0)
• Special Events by Machismo (2.0)
• Miscellaneous Keypoints by Machismo (2.0)
• Destructable Walls / Windows by BB Drac (2.0)
• Exploding Glass by Sharky (2.0)
• Exploding Walls by Sharky (2.0)
Misc Effects
• Slippery Surfaces by Millennium (1.0)
• A Room That Fills With Water by EZKeel (2.0)
• Water Skyboxes by EZKeel (2.0)
• Warp Tunnels by EZKeel (2.0)
• Pawn Scripting by EZKeel (2.0)
• Multiple Skyboxes by EZKeel (2.0)
• Locks and Keys by EZKeel (2.0)
• Deadly Lasers by EZKeel (2.0)
• Glowing Teleport by EZKeel (2.0)
• Ladders by Dr. Slue (2.0)
• Creating Earthquakes by Cralex NS (2.0)
• Cyclones by DaveA (1.0)
• Nuke The Whole Map by Matrix (2.0)
Sound and Music
• Custom Sounds in Unreal by Nemesis (1.0)
• Wolf's Tutorials: Sound and Music (1.0)
• The MusicEvent Actor By Joshua 'Techno JF' Fields (2.0)
• Sound and Music by BB Drac (2.0)
• The Music List by BB Drac (2.0)
• The Sound List by BB Drac (2.0)
• Music by EZKeel (2.0)
• Sound by EZKeel (2.0)
• Music Pt. 1 by [SAS] Roswell (2.0)
• Music Pt. 2 by [SAS] Roswell (2.0)
• Music Files in the Unreal Engine by Tyler Boyd (2.0)
Terrain
• Natural Landscapes by Millennium (1.0)
• Natural Rivers by Millennium (1.0)
• Some Thoughts on Outdoor Techniques by Millennium (1.0)
• Terrain builder by BB Drac (2.0)
• Outside Areas by BB Drac (2.0)
• Terrain by Gringle (2.0)
• Vertex Editing and the Terrain Builder by Machismo (2.0)
• Outdoor / Natural Looking Sections by ]V[aTTerminator (2.0)
• Creating Realistic Outdoor Scenes by Matt Murphy (2.0)
• Making Advanced Outdoor Terrain while keeping your Poly-count LOW! (1.0)
• How to make a Waterfall by Deadbolt (2.0)
• Enviornmental Maps in UT by Maud'dib (2.0)
2D Editor
• 2D Editor Basics by Chris Willis (1.0)
• Wolf's Tutorials: The 2D Shape Editor (1.0)
• 2D Editor Menu by Blacksway (2.0)
• 2D Editor Toolbar by Blacksway (2.0)
• Making An Archway by Blacksway (2.0)
• Making A Corridor by Blacksway (2.0)
• Making A Curved Corridor by Blacksway (2.0)
• 2DShape Editor by BB Drac (2.0)
• 2D Editor Shapes by Machismo (2.0)
• 2D Shape Editor by EZKeel (2.0)
• Curved Objects by Deathman (2.0)
• 2DSE Pt. 1 by Jimmerjammer (2.0)
• 2DSE Pt. 2 by Jimmerjammer (2.0)
Pathnodes
• Pathnodes by Sharky (1.0)
• Basic Pathnodes by Trevelyan
• Advanced Pathnoding by Silencer
• Bot AI Basics by BB Drac (2.0)
• Navigation Network by BB Drac (2.0)
• NavigationPoint Class Reference by BlackSway (2.0)
• Botpathing 101 by Maud'dib (2.0)
• Botpathing 102 by Maud'dib (2.0)
• Botpathing 201 by Maud'dib (2.0)
• Comprehensive Bot Path Basics by Deathbliss (2.0)
• Pathnoding Unreal Levels for the Unreal Bots by Randar (1.0)
• Pathnoding Unreal Levels for the Unreal Tournament Bots by Randar (2.0)
Gametypes
• Creating a CTF map for Unreal Tournament by Lode (2.0)
• Creating CTF Maps by Trevelyan (2.0)
• Basic Cannons by Trevelyan (2.0)
• How To Create Teams by Silencer (2.0)
• Creating Assult Levels by Silencer (2.0)
• How To Create Secondary Playerstarts In Assult Maps by Silencer (2.0)
• Creating "Ending Scenes" in Assault Maps by Silencer (2.0)
• Assault Explained by BB Drac (2.0)
• Capture the Flag Explained by BB Drac (2.0)
• Domination Explained by BB Drac (2.0)
• Creating Rocket Arena Maps for Unreal Tournament by Maverick (2.0)
• Multi CTF by Colin McCann (2.0)
Misc.
• Creating and Adding Bot Support For Jump Pads (Kickers) by Sam Sutton (2.0)
• Creating HUDs for UT by Cralex NS (2.0)
• Creature and Thing Factories by HolySmoke (1.0)
• Monster Properties by Marc EG Gravett (1.0)
• Patrol Points by Dafred (1.0)
• Joining Levels Together by Mutant Dandruff (1.0)
• The MyLevel Package by Anthony 'Bean' Nichols (2.0)
• Nali Castle Intro / UT Speed Booster by ]V[ATTerminator (2.0)
• Architecture by David Münnich (2.0)
• Gameplay Thoughts Part 1 by David Münnich (2.0)
• Gameplay Thoughts Part 2 by David Münnich (2.0)
• Publishing your Level by cyberg][dan
• Adding Screenshots to Your Level by Matt Murphy
• Animated Intro Screenshots by Eric Poggel (2.0)
• Animated Sequences by Machismo (2.0)
• Places Where You Can Submit Your Map(s) by Matt Murphy
Scripting
• Advanced Death Messages for Weapons by Dragonfly Matthew
• An Idiots Guide to the Console by Postal
• Burning Enemies by Postal
• EXEC Tutorial by Postal
• Homing Missiles by Postal
• Make a Shotgun by Postal
• Model Importing by Windex
• Banes Mutator Tutorial by Banes
• HUD Mutator Tutorial
• My First Mod (UT Edition) by Sprint1
• My First Mod (UT Edition) Pt. 2 by Sprint1
• Creating new skin files by Roger Bacon
• Creating new skin files pt.2 by Roger Bacon
• Creating new skin files pt.3 by Roger Bacon
• Script Class Tree
• Script Functions
• Scripted Textures by Tag
• Squidi's Guide to Making Mutators
• Squidis Mutator Tutorial
• What is UWindows by Squidi
• UWindows Tutorial Part 2 by Squidi
• Switches and Cases by Postal
• Unreal Script by Windex
• Beginner's Guide to Unreal Using UnrealScript
• UT Skins Importing by Shane Caudel
• UWindows Options
• Vectors and Rotators
• Your Registry & UT by Kobain
• Airstrike by Crack Addict
• Bullet Holes by ^Soul^
• Capture the Flag by Crack Addict
• CTF Scoring by Dark Byte
• Dispersion Pistol by Crack Addict
• Drawing Health and Armour as Vertical Bars by The Apeman
• Exec Commands by Mr. Self-Destruct
• Flamethrower by c0mpi1e
• Floating Actor Tips by Joachim Lous
• Grappling Hook by Mr. Self-Destruct
• Grenade Launcher by Crack Addict
• HUD Overview and Canvas functions by Eater
• Improved Chat Messages by Crack Addict
• Key Mover by Crack Addict
• King of the Hill by Crack Addict
• Linked Lists Pt. 1 by UsAaR33
• Locational Damage by Crack Addict
• Making a Relic by Crack Addict
• Melee Weapons by Mr. Self-Destruct
• Messaging by neural9
• Mutator Class by Pfoenix
• Navagation Point Network by Pfoenix
• Penetrating Weapons by Mr. Self-Destruct
• Portal Hud by Luke Wenke
• Rain by c0mpi1e
• Replication De-Obfuscation
• Unreal Physics 101 by Pfoenix
EPIC documentation
Tim Sweeney
• Unreal Audio Subsystem
• Unreal C++ Objects
• Unreal Console Commands
• Unreal Tournament Console Commands
• Unreal Engine Redistribution
• Unreal Localization Support
• Unreal Networking Architecture
• Unreal Packages
• UnrealEd Quick Reference
• Unreal Textures
• UnrealScript Language Reference
• Unreal Zones
Brandon Reinhart
• Mod Authoring for Unreal Tournament
• The Dusty Tome of UnrealScript Black Magic
• IpServer Package for Unreal v1.0
Warren Marshall
• Package Commandlet
Erik de Neve
• Unreal Animating Real-Time Textures manual
• Unreal Geomorph Level-Of-Detail Notes
• UT Skeletal Animation Notes
Steven Polge
• Unreal Creature Care and Feeding Guide
• Unreal Tournament AI and Gameplay for Level Designers
• AI Difficulty Differences by Steven Polge
• Assult by Steven Polge
• Capture The Flag by Steven Polge
• Domination by Steven Polge
• Console Commands Useful for Tweaking Levels by Steven Polge
• Creating the Navigation Network by Steven Polge
• NavigationPoint Attributes by Steven Polge
• Special Purpose NavigationPoints by Steven Polge
• Tweaking and Debugging the Navigation Network by Steven Polge
• Adding Support for Lifts by Steven Polge
• The Level Info by Steven Polge
• Porting Unreal Maps to Unreal Tournament by Steven Polge
• The Trigger by Steven Polge
• Trigger Types by Steven Polge
• Special Trigger Types by Steven Polge
• ZoneInfos by Steven Polge
Jack Porter
• True-Type Font Importing in Unreal
Alexander Brandon
• Composing Music for Unreal
David Townsend
• Unreal Model Importing: The 3ds2unr Converter
3rd Party Tools and Add-ons
Tarquin's Builder Brushes
• The Extended Brush Builders by Tarquin (2.0)
• Extruder Tutorial Pt. 1 by Tarquin (2.0)
• Extruder Tutorial Pt. 2 by Tarquin (2.0)
• Extruder Tutorial Pt. 3 by Tarquin (2.0)
• Cylinder Brush Builder by Tarquin (2.0)
• Panorama Brush Builder by Tarquin (2.0)
• Spiral Stair Bursh Builder by Tarquin (2.0)
• Torus Brush Builder by Tarquin (2.0)
MeshMaker
• MeshMaker
• Pillars by Expandable Jim (2.0)
CameraSpot
• Camera Spot
Screen
• The Screen Component by Mychaeel (2.0)
• Screen Compatibility by Mychaeel (2.0)
• Screen FAQ by Mychaeel (2.0)
• Creating a screen in a map by Mychaeel (2.0)
• Creating and using tiled high-resolution screens by Mychaeel (2.0)
• Creating a map surveillance slide by Mychaeel (2.0)
• Using the Screen demo in a map by Mychaeel (2.0)
• Creating custom scripted textures by Mychaeel (2.0)
UnDox
• UnDox - Command Line Options
3D Studio Max
• Creating Unreal Style Terrain in 3D Studio Max by Maverick (2.0)
• 3DS Max Terrain and UED by Maud'dib (2.0)
Adobe Photoshop
• Making a Chess Type Tile by Rogelio Olguin
• Tiling a photo taken texture for use in games by Rogelio Olguin
Paint Shop Pro
• Brushed Metal Textures by M
Pathlogic by Robert Wey
• Pathlogic Pathnoding Utility