This is an article about all the maps i made or remixed for TO, it doesn't include any the 100's of maps i fixed/converted.
This map was updated a few times and has 3 variants:
TO-DeagleHDv1
TO-DeagleHDv2 (Edit by "Sp1r1tSuxor")
TO-DeagleHDv2Night (Edit by "Sp1r1tSuxor")
Remix as if TO-Deagle was in a outside warehouse area with open roof. Challenge i set this map was to use only 0.25 texture scale or lower.
All textures in the map are 4096x4096, 2048x2048 and 1024x1024 sizes. Because of this it loads 3 extra texture packages.
Not fully happy with the stone wall texture, it was difficult to find a correct "size" texture that still looks realistic on small texture scale.
Small Deagle map on a island in the middle of the ocean.
The island itself started as map that used "Dynamic Water" from "DynamicWater.u", but after realizing that when using it in the skybox it wouldnt show up in a server i scrapped the map.
After 2 years i remade a simplified version and just put the boxes from TO-Deagle5v12 and the Tower from TO-Eskero on it.
Uses custom HD terrain texture that was originaly used for TO-Chernobyl map i ended up scrapping.
Edit of TO-DUSTBOWL to make it handle larger player counts better.
Was a challenge since all bsp data was removed from the .unr file.
So had to recreate the deleted brush, this recreated the map out of one massive brush, then had to "remove" bsp to unlock some flank routes.
Too bad the flanking routes can only be entered by walking trough the "instant firelines" on the sides of the map.
This map was updated a few times and has 3 variants:
TO-Toilet
TO-Toilet2
TO-Toilet3
Map that takes place in the Toilet of a prison. It started as a "Giant" style map but turned into a "Fall" map in the end.
Even after 3 versions it might be bug free, but i was never happy with the falling part of the map.