Maps by jo0Oey aka joeycracknl

This is an article about all the maps i made or remixed for TO, it doesn't include any the 100's of maps i fixed/converted.

TO-2W-BankersHoursRmx2024

Simple edit of the BankersHoursRemix with some more vehicle cover and small vent for SF side.

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TO-Archive2024

This map is a full rebuild of TO-RTX-ServerLab, better maplayout/spacing, ai upscaled textures, signs pointing to objectives, new "Monitor Textures" and more improvements.

Dedicated to post gamespy shutdown 2014+ websites/communities, those who helped TO surive during its hardest time.

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TO-BellaItalia Edits

Simple edit of the BellaItalia thats made map by DoubleU to remove all routes/rooms not in original Italy.

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TO-DeagleHD

Remix as if TO-Deagle was in a outside warehouse area with open roof. Challenge i set this map was to use only 0.25 texture scale or lower.

All textures in the map are 4096x4096, 2048x2048 and 1024x1024 sizes. Because of this it loads 3 extra texture packages.

Not fully happy with the stone wall texture, it was difficult to find a correct "size" texture that still looks realistic on small texture scale.

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TO-DeagleIsland

Small Deagle map on a island in the middle of the ocean.

The island itself started as map that used "Dynamic Water" from "DynamicWater.u", but after realizing that when using it in the skybox it wouldnt show up in a server i scrapped the map.

After 2 years i remade a simplified version and just put the boxes from TO-Deagle5v12 and the Tower from TO-Eskero on it.

Uses custom HD terrain texture that was originaly used for TO-Chernobyl map i ended up scrapping.

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TO-Deagle-KevmanParty

Quick remix of Deagle map for Kevman's birthday.

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TO-DeagleMoon

Another Deagle clone in a crater of the moon surface using UT99 CTF-Face skybox. Inspired by the new 2023 "Space Race".

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TO-DesertArena

Simple map used as challenge to make as "smooth" or as high poly terrain as possible without crashing editor or creating bsp issues.

Plays Serious Sam Dunes music as it was inspired by the Serious Sam game.

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TO-DustBowlXL

Edit of TO-DUSTBOWL to make it handle larger player counts better.

Was a challenge since all bsp data was removed from the .unr file.

So had to recreate the deleted brush, this recreated the map out of one massive brush, then had to "remove" bsp to unlock some flank routes.

Too bad the flanking routes can only be entered by walking trough the "instant firelines" on the sides of the map.

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TO-DroughtDeluxe

Edit of TO-Drought with new skybox and some more cover in the map to make it less campy.

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TO-Fast-PH85

Rebuild of FastIce with Dustbowl textures meant for PH85 + RB action.

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TO-FastFood

Remix/edit of my TO-McDonalds map to reduce the size. I attempted it in the past but aborted it, but after LD mentioned a BK vs McD map i had to try it again.

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TO-Fastlane

Quick action map, idea first started to have each team spawn in a train moving to station in center of map.

Could not get that working how i wanted so evolved into city street map with each team having 3 vans to ride to other side of map

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TO-FastShipment

Quickly made copy of COD4 Shipment map, uses DeagleHD 4K terrain textures with nice sun effect.

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TO-KnifeStadium

Knife map in a small stadium, problem in non-v469 engine the skybox isnt reflected on "Mirror" texture properties so the skybox isnt the best looking.

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TO-KnifeTournament

Knife map made to challange the #1 knifer in TO, but somehow never got it arranged. Perhaps one day.

Plays the awesome UT2003 Main Menu music in the background and has proper "skybox" for spectator camera flying.

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TO-KushWarehouse

Symetrical map where both team spawn in warehouse full of ganja, made for quick battles.

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TO-McDonalds

Map inspired by the old CS1.6 McDonalds map, the building itself is almost a replica.

Decided to make the map bigger with some flank routes to fit TO's gameplay better.

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TO-Miau-BankersRemix

Old UT99 and TO map upgraded in collaboration with "Carnitarian", merge of TO-2W-BankersHoursRmx2024 and Miau Bankers map.

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TO-NoDrought

Stupid joke map in the same spirit as TO-RapidNoWaters only with 10x less effort.

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TO-PL-PooldayXL

Remix of an awesome map created by Dembi, i only unlocked the top parts of the map and added some extra rooms to fit some more players.

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TO-Po0OLParty

An attempt to recreate TO-LST-PoolParty[V2] map with improved textures and DynamicWater.u water, too the water is buggy on v469c servers so was removed in later versions.

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TO-PoolPartySpace

Custom version of PoolParty map set in space, has low gravity and jumppads for some crazy action.

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TO-PyramidWar

Very simple map to have a quick battle on the pyramid.

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TO-QuickWaterStreet

Quick map just to mess around with a Mirror reflective water sheet.

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TO-RapidNoWaters

Remix of an original map that actually had some effort put into it, unlike TO-NoDrought.

The idea of the map is that RW doesn't need any remixing or editing, so the objective is to blow up the equipment needed to upgrade RW.

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TO-RTX-ServerLab

Fully custom made map that is set in a Research Labrotroy / Server Lab. There are many desks with pc monitors that display various old 2014+ TO websites.

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TO-TheBasement

Weird RW remix with only 4 basements, 2 for each team for symetrical basement action.

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TO-Toilet

Map that takes place in the Toilet of a prison. It started as a "Giant" style map but turned into a "Fall" map in the end.

Even after 3 versions it might be bug free, but i was never happy with the falling part of the map.

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TO-Trooper2xLift

Funny edit to avoid the problems of the TO-Trooper lift/elevator only handling a small amount of players.

Thanks to this map there a day in summer of 2021 with the biggest Lift/Elevator Rush ever...

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TO-VerdonMini

Edit of Verdon where all the action takes place untop of the dam with big traffic rush hour.

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TO-YT-Street

Map made during a youtube video to show basic editor stuff.

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